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Motion Control

Transfer movement onto characters with Kling and ByteDance Motion Control

Copy real movement onto your characters, or direct exact motions in plain language. Motion Control gives you two complementary approaches: Kling Motion Control for transferring a reference performance, and ByteDance Motion Control for precise text-directed movement.

Kling Motion Control

Upload a reference video and Kling copies every movement, expression, and lip sync onto your character. Dance routines, martial arts, sports actions, all transferred frame by frame with no manual keyframing.

  • Up to 30 seconds of one-take synchronized motion
  • Full-body movement, facial expressions, and lip sync transferred together
  • Built for complex, fast action: choreography, fight scenes, athletic sequences
  • Works with any character style: photo, illustration, or 3D render

How It Works

  1. Upload your character image: any character, any style.
  2. Upload a motion reference video (3 to 30 seconds): dance, martial arts, sports, or expressions.
  3. AI transfers the motion: body movement, hand gestures, facial expressions, and lip sync are copied together.
  4. Done: up to 30 seconds of synchronized motion, no keyframes.

Kling Motion Control lives in the Video to Video tool.

ByteDance Motion Control

ByteDance Motion Control gives you directorial precision over how subjects move, directed by text. Instead of motion generated randomly from a prompt, you specify the exact movements, gestures, and actions you want.

  • Specific gestures and actions directed in plain language
  • Defined motion paths for objects and characters
  • Smooth, consistent motion with natural physics and weight

How It Works

  1. Describe your scene: start with a basic scene description, for example "a professional dancer in a studio".
  2. Add motion instructions: specify the exact movement, for example "the dancer performs a graceful pirouette, then extends arms upward".
  3. Generate: the model executes your specified movements smoothly.

Tips

  • For Kling, use a clean reference clip where the performer is clearly visible for the best transfer of expression and lip sync.
  • For ByteDance, write motion instructions as concrete actions rather than vague descriptions.
  • Front-facing, well-lit character images give the most natural results.

Use Cases

  • Dance and choreography: transfer routines to any character.
  • Martial arts and action: copy fight choreography with accurate weight and momentum.
  • Sports and athletics: recreate highlights and training demonstrations.
  • Filmmakers and game developers: direct precise actions for pre-visualization, cutscenes, and prototyping.